SKU: 44988804015
klapprad e bike 20 zoll

klapprad e bike 20 zoll SachsenRAD E-Folding Bike Klapprad F6 Safari 20" Zoll StVZO Fatbike | Interne Kabelführung

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Description

klapprad e bike 20 zoll SachsenRAD E-Folding Bike Klapprad F6 Safari 20" Zoll StVZO Fatbike | Interne KabelführungFALTRAD FRS ABENTEUER IN STADT UND GELNDE Das neue E Faltrad F6 Safari nimmt Sie mit auf eine fantastische Reise nicht nur in der Stadt! Warum also nicht den Horizont erweitern und dort radeln, wo Sie es sich wnschen? Wald und Feldwege, Berge und Wildnis erwarten Sie und Ihr F6 Safari zu einem echten Off Road Abenteuer! Unser neu gestaltetes SachsenRAD mit seinen 20 x 4 Zoll Breitreifen und 85nm tierisch starken Motor schafft Steigungen bis 20%. Ein

FALTRAD FÜRS ABENTEUER IN STADT UND GELÄNDE

Das neue E-Faltrad F6 Safari nimmt Sie mit auf eine fantastische Reise - nicht nur in der Stadt! Warum also nicht den Horizont erweitern und dort radeln, wo Sie es sich wünschen? Wald- und Feldwege, Berge und Wildnis erwarten Sie und Ihr F6 Safari zu einem echten Off-Road-Abenteuer! Unser neu gestaltetes SachsenRAD mit seinen 20 x 4 Zoll Breitreifen und 85nm tierisch starken Motor schafft Steigungen bis 20%. Ein toller Begleiter für jeden Urlaub und viel Spaß im Gelände!

Hochwertige Veredelung

Das F6 kann nicht nur viel, es sieht gleichzeitig auch besonders gut aus. Verantwortlich dafür ist unter anderem die hochwertige anthrazitfarbene Eloxierung des Rahmens, welche mit einem matten Glanz dafür sorgt, dass Sie zum wahren Hingucker auf Ihrer nächsten Rad-Tour werden.

Ein echtes Tier: Wild, aber zuverlässig!

Mit dem leistungsstarken 85nm Hinterrad-Motor ist das F6 Safari wie ein Biest und meistert jedes Gelände spielend.

Interne Kabelführung

Nie wieder Kabelsalat, besonders beim Falten! Ein Highlight des F6 Safari ist die innovative Verlegung der Kabel. Während viele E-Faltbikes die Kabel außerhalb des Fahrradrahmens verlaufen lassen, haben wir beim F6 Safari einen Weg gefunden, die Kabel innerhalb des Rahmens zu verlegen, um das formschöne Design des Klapprads zu bewahren.

Im Rahmen voll integrierter starker Akku

Genial wie auch unauffällig ist der Akku des F6 Safari. Im ECO-Modus und mit angepasstem Fahrverhalten hält der Akku Strecken bis 80 km durch und ist nach 4-6 Stunden wieder voll einsatzbereit. Geladen wird der Akku direkt am E-Bike, wobei der Stromanschluss von einer diskreten Abdeckung verdeckt wird. Auch die Abnahme des Akkus und somit eine separate Aufladung zu Hause ist möglich.

LCD Display

Das hochauflösende LCD-Display bietet eine Vielzahl an Funktionen mit einfacher Steuerung und 5 voreingestellten Geschwindigkeitsstufen. Das große LCD-Smart-Display zeigt Ihnen verschiedene Daten wie Geschwindigkeit, Batterie, Kilometerstand und Gang an.

Fahrspaß für Gelände, Schnee und Matsch

Das F6 beschleunigt Ihre grüne Mobilität in der Stadt, weil Sie es schnell und flexibel für Bus, Bahn, Arbeitsplatz und Café-Besuch ein- und aufklappen können. Noch besser. Es bringt viel gute Laune bei Schnee, Matsch und bei einer Tour über Stock und Stein. Die extra breiten Reifen und die Front-Federgabel sorgen dabei nicht nur für ein bequemes, sondern auch sicheres Fahrgefühl. Dank der Schutzbleche bleiben Sie auch sauber - wenn Sie es wollen. Manchmal möchte man ja auch mal zeigen, dass man die Wildnis erobert hat.

Intelligent geklappt

Um das schöne Design des Rahmens nicht zu stören, werden die Kabel innerhalb des Rahmens geführt, was wiederum ein einfacheres Zusammenklappen ermöglicht. Die Kabelführung und -abdeckungen bleiben dabei fest an ihrem Platz. Zudem ist der Lenker höhenverstellbar und ebenfalls klappbar.

Viel Power unterm Sattel

Dank ECO-Modus und mit angepasster Fahrweise nimmt Sie unser F6 mit auf eine bis 80km weite Safari. Der 10,4 Ah starke Akku ist in 4-6 Stunden wieder voll geladen und im Rahmen integriert, wo er die formschöne Linie des Rahmens nicht stört.

Für jeden, jede und jedes Abenteuer

Das E-Faltrad F6 Safari empfiehlt sich für eine Körpergröße von 1,55m bis 1,85m und damit sicherlich auch für Sie. Dank des zulässigen Gesamtgewichts von ca.130kg haben Sie auch noch Platz auf dem stabilen Gepäckträger, um alles für Ihren Trip durch die Natur mit zu nehmen. Wir empfehlen unser F6 als optimalen Begleiter auf Ihren nächsten Camping-Urlaub und bei jeder Reise, bei der Sie sich auch abseits von Beton und Asphalt umschauen wollen.

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Technische Details

FARBE
Schwarz
RAHMENMATERIAL
Aluminium-Legierung
REIFEN
On- und Off-Road Breitreifen, 20x4"
SCHALTUNG
Shimano 7-Gang-Kettenschaltung mit Daumenschalter
BREMSE
mechanische Scheibenbremse
MOTOR:
36V Heckmotor, 85nm
GESCHWINDIGKEIT
bis 25km/h, Geschwindigkeitssensor
BATTERIE
36V / 10,4 Ah / 374,4 Wh Li-Ionen-Akku, ca. 2,7kg
REICHWEITE
80km Maximalreichweite im ECO-Modus
STÄNDER
Hinterbauständer (Aluminium)

BESONDERHEITEN
faltbar, Gepäckträger, LCD-Steuerdisplay, Fahrmodus Pedelec, LED-Frontlicht / Rücklicht, Schutzblech, StVZO-Zulassung 

GEWICHT

26,6kg, 130kg zulässiges Gesamtgewicht

ABMESSUNGEN

ungeklappt: 148cm * 30cm * 75cm

geklappt: 110cm * 79cm * 60cm

LIEFERUMFANG
SachsenRAD F6 Safari, Bedienungsanleitung


Kategorie
Fahrrad | eBike | E-Faltrad

 

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SKU: 44988804015

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Znapp
Belleville, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Phoenix, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Boise, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Cuba, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Chelsea, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025

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